Vibe Coding
Deadlock by design: two vibes, two locks, zero unlocks. In vibe coding, that’s not a bug - it is a feature. 😎 Here’s what happens when agreement-first engineering meets C++ and mutexes: #include <iostream> #include <mutex> #include <stdexcept> std::mutex mVibes, mProd; void shipToProd(bool agree) { // We lock the vibes and production—because feelings // and facts both need exclusive access. std::lock_guard<std::mutex> a(mVibes); std::lock_guard<std::mutex> b(mProd); if (agree) { std::cout << "Deploying to prod…\n"; // Reality pushes back: throw std::runtime_error("DeadlockException: vibes vs reality"); } else { std::cout << "Ignored tests.\n"; } } int main() { try { shipToProd(true); // agreement-first engineering } catch (const std::exception& ex) { std::cout << "AI: You're absolutely right! (" << ex.what() << ")\n"; std::cout << "/* lock(prod); lock(vibes); // Deadlock achieved; energy immaculate */\n"; std::cout << "COMMIT vibes; ROLLBACK sanity;\n"; } return 0; } Listing 1: Two mutexes walk into prod… and never come out #GeekyJokes #AI #GenAI #VibeCoding