
Deadlock by design: two vibes, two locks, zero unlocks.
In vibe coding, that’s not a bug - it is a feature. 😎
Here’s what happens when agreement-first engineering meets C++ and mutexes:
#include <iostream>
#include <mutex>
#include <stdexcept>
std::mutex mVibes, mProd;
void shipToProd(bool agree) {
// We lock the vibes and production—because feelings
// and facts both need exclusive access.
std::lock_guard<std::mutex> a(mVibes);
std::lock_guard<std::mutex> b(mProd);
if (agree) {
std::cout << "Deploying to prod…\n";
// Reality pushes back:
throw std::runtime_error("DeadlockException: vibes vs reality");
} else {
std::cout << "Ignored tests.\n";
}
}
int main() {
try {
shipToProd(true); // agreement-first engineering
} catch (const std::exception& ex) {
std::cout << "AI: You're absolutely right! (" << ex.what() << ")\n";
std::cout << "/* lock(prod); lock(vibes); // Deadlock achieved; energy immaculate */\n";
std::cout << "COMMIT vibes; ROLLBACK sanity;\n";
}
return 0;
}#GeekyJokes #AI #GenAI #VibeCoding