Real-time performance capture - HoloPortation?
Some of the folks working on PPI and HoloPortation team from MSR left and went to setup a new company called PerceptiveIO . They have recently published a paper called Fusion4D: Real0time performance capture of challenging scenes. In that they cover some of the work around multi-view performance capture, the raw depth acquisition and preprocessing that needs to be done around that. This interestingly also handles deformation changes (e.g. taking off a jacket or a scarf) and these can be non-rigid and much more difficult to handle, but they are done beautifully. ...